Large City: Mo̠z Kō Gri

Mo̠z Kō Gri

Mo̠z Kō Gri
Example Wood Elf architecture.
StateRosid
ProvenceKo̠ktugttö Moot
RegionLíhmabi̊te Moorland
Founded1391
Community LeaderLord Dudilra
Area215 km2 (86 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4710 m (15452 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population51055
Population Density237 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameMo̠z Kō Gri
Pronunciation/mo̠z/ /coː/
Direct Translation[basic] [button (fastener for clothing)]
Translation[Not Yet Translated]

Mo̠z Kō Gri (/mo̠z/ /coː/ [basic] [button (fastener for clothing)]) is a subtropical Large City located in the Ko̠ktugttö Moot of the Rosid.

The name Mo̠z Kō Gri is derived from the Goblin language, as Mo̠z Kō Gri was founded by Fyèbë, who was culturaly Wood Elf.

Climate

Mo̠z Kō Gri has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Mo̠z Kō Gri receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Kō Gri covers an area of nearly 215 km2 (86 mi2), and an average elevation of 4710 m (15452 ft) above sea level.

Overview

Mo̠z Kō Gri was founded durring the late 15th century in fall of the year 1391, by Fyèbë. The establishment of the new community went well, with no major obsticles durring construction.

Mo̠z Kō Gri was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Kō Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mo̠z Kō Gri is is constructed arround a series of narrow packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mo̠z Kō Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Mo̠z Kō Gri has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mo̠z Kō Gri ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Mo̠z Kō Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mo̠z Kō Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Kō Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Kō Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Kō Gri's parks.

Mo̠z Kō Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Kō Gri.

Mo̠z Kō Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Kō Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Kō Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Kō Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Kō Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Kō Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Kō Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Kō Gri's public wards, blessings, and other arcane systems.

Mo̠z Kō Gri has an Scientific Academy which provides higher education in the natural sciences.

Mo̠z Kō Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Kō Gri's grid is powered by a god's will and kindness.

Mo̠z Kō Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Kō Gri has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Kō Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mo̠z Kō Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Kō Gri's natural decorations nor waterways.

Mo̠z Kō Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Kō Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Kō Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mo̠z Kō Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mo̠z Kō Gri's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Mo̠z Kō Gri's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Mo̠z Kō Gri hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Guardian Doll near Mo̠z Kō Gri are known to be a mutant strain of the creature.

Mo̠z Kō Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Charm energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 91
  • Farmers: 145
  • Farm Laborer: 243
  • Hunters: 196
  • Milk Maids: 130
  • Ranchers: 65
  • Ranch Hands: 143
  • Shepherds: 134
    • Farmland: 205241 m2
    • Cattle and Similar Creatures: 12763
    • Poultry: 153165
    • Swine: 10211
    • Sheep: 510
    • Goats: 102
    • Horses, Mounts, and Beasts of Burden: 5105

Craftsmen

  • Arms and Toolmakers: 106
  • Blacksmiths: 118
  • Bookbinders: 62
  • Buckle-makers: 70
  • Cabinetmakers: 110
  • Candlemakers: 182
  • Carpenters: 179
  • Clothmakers: 137
  • Coach and Harness Makers: 53
  • Coopers: 127
  • Copper, Brass, Tin, Zinc, and Lead Workers: 70
  • Copyists: 49
  • Cutlers: 42
  • Fabricworkers: 108
  • Farrier: 291
  • Furriers: 33
  • Glassworkers: 176
  • Gunsmiths: 107
  • Harness-Makers: 51
  • Hatters: 95
  • Hosiery Workers: 36
  • Jewelers: 56
  • Leatherwrights: 141
  • Locksmiths: 52
  • Matchstick makers: 81
  • Musical Instrument Makers: 71
  • Painters, Structures and Fixtures: 69
  • Paper Workers: 79
  • Plasterers: 69
  • Pursemakers: 79
  • Roofers: 54
  • Ropemakers: 52
  • Rugmakers: 49
  • Saddlers: 92
  • Scabbardmakers: 123
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 33
  • Sculptors, Structures and Fixtures: 49
  • Shoemakers: 50
  • Soap and Tallow Workers: 162
  • Tailors: 275
  • Tanners: 66
  • Upholsterers: 77
  • Watchmakers: 68
  • Weavers: 141
  • Whitesmiths: 42

Merchants

  • Adventuring Goods Retellers: 35
  • Arcana Sellers: 35
  • Beer-Sellers: 68
  • Booksellers: 75
  • Butchers: 124
  • Chandlers: 145
  • Chicken Butchers: 143
  • Entrepreneurs: 52
  • Fine Clothiers: 124
  • Fishmongers: 137
  • Florists: 30
  • Potion Sellers: 86
  • Resellers: 221
  • Spice Merchants: 68
  • Wine-sellers: 100
  • Wheelwright: 77
  • Woodsellers: 48

Service workers

  • Bakers: 283
  • Barbers: 249
  • Coachmen: 70
  • Cooks: 176
  • Doctors: 117
  • Gamekeepers: 78
  • Grooms: 45
  • Hairdressers: 176
  • Healers: 147
  • Housekeepers: 159
  • Housemaids: 243
  • House Stewards: 145
  • Inns: 46
  • Laundry maids: 92
  • Maidservants: 176
  • Nursery Maids: 91
  • Pastrycooks: 164
  • Restaurateur: 212
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 70
  • Bleachers: 46
  • Chemical Workers: 29
  • Coal Heavers: 108
  • In-Town Couriers: 124
  • Long Haul Couriers: 124
  • Dockyard Workers: 98
  • Gas Workers: 24
  • Hay Merchants: 42
  • Leech Collectors: 143
  • Millers: 121
  • Miners: 113
  • Oilmen and Polishers: 81
  • Postmen: 113
  • Pure Finder: 69
  • Skinners: 150
  • Sugar Refiners: 29
  • Tosher: 77
  • Warehousemen: 170
  • Watercarriers: 123
  • Watermen, Bargemen, etc.: 150

Skilled Laborers

  • Accountants: 65
  • Alchemist: 71
  • Clerk: 100
  • Dentists: 52
  • Educators: 126
  • Engineers: 72
  • Gardeners: 49
  • Mages: 38
  • Plumbers: 53
  • Pharmacist: 61
  • Professors: 22
  • Scientists: 38
  • Wizards: 22

Civil Servants

  • Adventurers: 49
  • Bankers: 70
  • Civil Clerks: 110
  • Civic Iudex: 57
  • Consultants: 34
  • Exorcist: 113
  • Fixers: 61
  • Kami Clerk: 95
  • Landlords: 95
  • Lawyers: 61
  • Legend Keepers: 89
  • Militia Officers: 364
  • Monks, Monastic: 154
  • Monks, Civic: 150
  • Historian, Oral: 124
  • Historian, Textual: 63
  • Policemen, Sheriffs, etc.: 113
  • Priests: 221
  • Rangers: 65
  • Rat Catchers: 77
  • Scholars: 78
  • Spiritualist: 89
  • Slayers: 29
  • Storytellers: 185
  • Military Officers: 159

Cottage Industries

  • Brewers: 150
  • Comfort Services: 189
  • Enchanters: 59
  • Herbalists: 58
  • Jaminators: 159
  • Needleworkers: 164
  • Potters: 92
  • Preserve Makers: 182
  • Quilters: 69
  • Seamsters: 319
  • Spinners: 137
  • Tinker: 55
  • Weaver: 130

Artists

  • Actors: 54
  • Architects: 20
  • Bards: 79
  • Costumers: 30
  • Dancers: 60
  • Drafters: 34
  • Engravers: 42
  • Fine Furniture Carpenters: 25
  • Glaziers: 55
  • Inlayers: 46
  • Musicians: 141
  • Painters, Art: 25
  • Playwrights: 54
  • Sculptors, Art: 45
  • Wood Carvers: 150
  • Writers: 182

Produce Industries

  • Butter Churners: 159
  • Canners: 159
  • Cheesmakers: 182
  • Ice Merchants: 22
  • Millers: 98
  • Picklers: 91
  • Smokers: 67
  • Stockmakers: 58
  • Tobacconists: 79
  • Tallowmakers: 110

19106 of Mo̠z Kō Gri's population work within a Foundational Occupation.

27865 of Mo̠z Kō Gri's population do not work in a formal occupation, but do contribute to the local economy. 4084 (8%) are noncontributers.

Points of Interest

Mo̠z Kō Gri's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mo̠z Kō Gri suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Mo̠z Kō Gri. One of Mo̠z Kō Gri's local festivals commemorates this miracle.

History